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TOPIC: TimeSplitters: Rewind Character Art Dump

TimeSplitters: Rewind Character Art Dump 3 years 10 months ago #5200

  • Kpite
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Great Transfer of Model Work over to the project! Its rather intriguing that the fan base of Timesplitters has come thus far to to re-create their beloved childhood game into something that a world based community will enjoy. Hopefully we can see a prototype build of these models in action sometime in the future :)

Please post a dump of Sgt Cortez of TS2, My heart will race without it ;)
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TimeSplitters: Rewind Character Art Dump 3 years 10 months ago #5201

  • Badass Cyborg v2.0
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These are some fine, high-quality renderings, alright. Although a lot of progress has been made with TS: R, it seems the team still has a long way to go. I truly am sorry that the team has encountered several setbacks with members leaving at critical times. I remember reading about that somewhere, if I'm not mistaken.

Anyway, the character models are fantastic, and essentially recapture the essence of what made all these TS characters so great to begin with. Such a distinct art style, yet quite detailed for being so cartoonish.

That's it, I REALLY have to get back to playing all three games on PS2. Here's to hoping that the TS community will be able to play a beta/demo by some point this year!
Wouldn't it be the day if Badass Cyborg was invited to the Badass Crater of Badassitude!?
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TimeSplitters: Rewind Character Art Dump 3 years 10 months ago #5204

  • Corpser
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Badass Cyborg v2.0 wrote:
That's it, I REALLY have to get back to playing all three games on PS2. Here's to hoping that the TS community will be able to play a beta/demo by some point this year!
Based off of the trailer they released just some time ago it's supposed to come out this year.
Time to split!
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TimeSplitters: Rewind Character Art Dump 3 years 9 months ago #5265

  • DrkSnpr14
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Character models are looking very sharp. Love the Undead Preist

*~Drk~*
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TimeSplitters: Rewind Character Art Dump 3 years 8 months ago #5269

  • Gabenslair
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Wow. It must have been taken days to figure out their features in HD, modeled them from scratch, and textured them. A ton of effort was put into this. I can just see the love an nostalgia glowing from them as if a magician put his magic in golems.
Were there any face rigs in them, as in like facial expressions?
What symptoms of "Rushed Character Syndrome" do your later models look like?

And for a more controversial question I dare to ask:
What is the worst character to model, as in like difficulty with exporting the model to HD though harsh guessing, Zbrush complications, time limits, and straight up grumpy mood?
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TimeSplitters: Rewind Character Art Dump 3 years 6 months ago #5288

  • Headsprouter
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Your stuff is so good it causes sickness in me for an hour after viewing it. Thanks for revitalising so many characters, I feel lucky my favourite is among them. I would have paid to see something like that.


"Nothing to shoot at? Group hug!"
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TimeSplitters: Rewind Character Art Dump 3 years 6 months ago #5291

  • Badass Cyborg v2.0
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Headsprouter wrote:
Your stuff is so good it causes sickness in me for an hour after viewing it. Thanks for revitalising so many characters, I feel lucky my favourite is among them. I would have paid to see something like that.

Headsprouter has to be one of, if not the most, iconic looking of zombie/undead characters in TS: FP. No other character looks anything like him, while the "civilian" zombies tend to look a bit similar to each other. I always found it so creepy how they would hang from the tunnels during the mine cart moments in What Lies Below.
Wouldn't it be the day if Badass Cyborg was invited to the Badass Crater of Badassitude!?
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TimeSplitters: Rewind Character Art Dump 3 years 4 months ago #5331

  • MischiefMaiden
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You have tremendous talent and im sure having you on the team was a huge help to everyone
Amazing work
My friends call me spoony legs
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TimeSplitters: Rewind Character Art Dump 2 years 4 months ago #5635

  • Griff
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The quantity and quality of the character models that you've created are spectator. It's a shame that you had to leave, but I hope that your already impressive modelling skills will improve.
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