horsehead wrote:
TS2: Nightclub, Hospital. I loved the look and feel of the nightclub level. It's very different from a lot of the others. And Hospital? I guess I just like windy, cramped corridors?
TSFP: Didn't like the map design in this one as much. Mars Prison's probably my favorite, though.
I agree with your view that TS: FP didn't have as many good map designs as TS1 and TS2 did. The maps in the third game were either too spread out to quickly find action with other opponents/teams, or were just too crowded at times, making movement more difficult. The worst offenders, IMO, are Bunker (too crowded for team play, with only some rooms offering more space/movement) and Siberia (way too open for team play especially, and still too big at times for free-for-alls, making matches more drawn out than they should be). At least this level has the Zeep, which does make traversing the open ice field more bearable.