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TOPIC: What we hate about Timesplitters

What we hate about Timesplitters 4 years 11 months ago #2100

  • Nullen
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In TS1 in 4-team CTB matches the 3 opposing teams seem to prioritize the player's bag as a target, which I found really annoying.
Keep calm and get angry.
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What we hate about Timesplitters 4 years 11 months ago #2101

  • Capt. Night
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BigFreddy wrote:
  • According to me, the Scourge Splitters are underpowered (Aren't they supposed to be the leader of the Timesplitters ? I've always find them too weak, according to that fact)

  • That could be the exact reason why the Reapers are the foot soldiers. If the Scourge were more capable than their lesser brethren, they probably wouldn't have much of a purpose for them. Despite what I'm saying, they still often took matters into their own hands and acted more like they were foot soldiers themselves, so...
    Last Edit: 4 years 11 months ago by Capt. Night.
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    What we hate about Timesplitters 4 years 11 months ago #2104

    • BigFreddy
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    Good point of view ;) Still, that would be fun to have enemy that afraid us each time they appear :P
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    What we hate about Timesplitters 4 years 11 months ago #2106

    • Fauch
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    there was one. scourge splitters at the end of atomsmasher hard. aaaarrrggghhh!!!
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    What we hate about Timesplitters 4 years 11 months ago #2145

    • Fauch
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    in TSFP, you can't change the movement commands in aim mode.
    I mean, I play with run and turn on the left stick, and strafe and look on the right one, but when I switch to aim mode, I'm forced to have turn and look on the left one and run and strafe on the right one (also when you man a turret).
    well, I can play fine with at least 3 different movement settings anyway, but I still prefer run and turn on the left stick.
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    What we hate about Timesplitters 4 years 9 months ago #2497

    • Samuel Renzo
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    Haha, for me the scary music is totally a TimeSplitters thing, creepy and fun, and with that you even more don't want to die!

    By the way did you checked what does the guy says with his slow mo voice?

    And for me

    > Virus mode in TS:FP wasn't as fun as it was in TS2, give the choice to the player if he wants to remove or not the annoying noise would've be a good idea...

    > A little more generally, depending from the mode you wanted to choose, you couldn't make all the game settings
    For sure it was justified for a few modes, but for others I wasn't understanding

    For example you couln't choose if you wanted One Shot mode or no in Virus >:3
    Last Edit: 4 years 9 months ago by Samuel Renzo.
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    What we hate about Timesplitters 4 years 9 months ago #2503

    • gsurfer04
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    Samuel Renzo wrote:
    By the way did you checked what does the guy says with his slow mo voice?
    It's Captain Ash's audio track from the Aztec cutscene.
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    What we hate about Timesplitters 4 years 8 months ago #2553

    I was disappointed with the lack of enemies you could place in story operations in mapmaker for TS2.
    TSFP was pretty awesome and improved it to 50 enemies spawn points but 50 still isn't enough!
    Also in TSFP mapmaker, there were some glitches where bots wouldn't spawn because it seemed there was a limit to how many enemies spawned at a time. For example So id set up 50 spawn points, sneak past 15 of them without killing, then the remaining 35 would not spawn ever until you killed the others.

    Still though, I'm confident Mapmaker for TSR will be EPIC!!!
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    What we hate about Timesplitters 4 years 8 months ago #2568

    • Drifting
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    AI acrobatics. All that flipping and rolling gets a little tiresome.
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    What we hate about Timesplitters 4 years 4 months ago #3282

    • Arnoud
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    The limited stuff you can place in Map Editor! Also the AI bots were terrible, not really challenging
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