Q: What is Timesplitters Rewind?
Timesplitters Rewind is a standalone remake of all 3 TimeSplitters games, eventually to include all content that will be released via rolling updates.
Q: Will there be new game modes / characters / maps / weapons for Rewind?
We have enough on our plate for the existing assets! Perhaps we could come up with a 'Street Racer Cortez,' or we could allow the community to build their own characters via Custom Mods.
Q: Is this Multiplayer only?
No, this will include everything. Just keep in mind this takes time so initially there will be a large focus on Multiplayer so you have a reason to keep playing.
Q: What's the maximum player count?
We're targeting 16 players; some maps may require a smaller player count and maybe some maps we can bump higher if it feels right.
Q: Will there be online functionality, and if so, how will the team manage services for it?
We're looking at dedicated servers hosted by us, we understand the high cost involved for the large player base, as a backup we will have P2P networking as it has no cost involved. We would also love to allow for custom server hosting but this is something we are still debating.
Q: Are you porting assets directly from the original games, or are you building them from the ground up?
We have ways of viewing the original assets and are pretty much using them as our concept work due to the fact we are not allowed to distribute them as part of the game. We aim to build new assets that should stand up to current industry practice.
Q: Will my favorite character be in the game?
There are a lot of characters to include- 274, in fact. We'll eventually include all of them, but for the initial release there will be a small character roster. One thing we can't promise are alternate uniforms, but at least you don't have to see Harry Tipper in a Henchwoman's uniform.
Q: Will there be new game modes / characters / maps / weapons for Rewind?
We have enough on our plate for the existing assets! It even includes Team Thief which wasa game mode from Future Perfect's Arcade League. Perhaps we could come up with a 'Street Racer Cortez,' or we could allow the community to build their own characters via Custom Mods.
Q: Will there be bots?
It wouldn't be a Timesplitters without 'em. We'll do our best to make them competent, too!
Q: Will there be hitscan or ballistic physics for the weapons?
As all games had a mixture of both, we plan to implement both as well.
Q: Will it have MapMaker?
We're coming up with a concept of it; if it's not feasible to make it function, then we will resort to a mod & custom assets system to keep our system as open as possible for the community.
Q: Will Mods or Custom Content be available?
If we can't get MapMaker implemented, then you can bet we will do this as Plan B.
Q: Which platform(s) will Timesplitters Rewind be available on?
Release on Windows is definite; release on other PC platforms and consoles depends on a checklist - Crytek approving the release on the platform, licensing the game for the platform and possible costs of that, and then making the game function properly on the platform, not necessarily in that order.
Q: Will there be splitscreen?
This is something we are looking into but there are many technical limitations doing such a system on PC.
Q: What are the PC hardware specifications?
We haven't determined them yet, but we certainly want as many people to play it as possible and keep the detail scalable.
Q: When does the game release?
We can't say yet, we still have much work to do. When we get closer to a private beta, we'll discuss when we can get this out to everyone.
Q: How will the beta be utilized?
The plan so far is to release patches to fix bugs / exploits / performance issues and Content Updates if the assets meet our release standards. There will likely not be a public beta, but an initial release with a small number of charaters/maps/gamemodes and weapons.
Q: How much will the game cost?
All content is free to everyone! FOREVER!
Q: How has Crytek been involved in the project? Are you talking with them on console releases or Kickstarter?
We are in regular contact with Crytek regarding use of their engine and the development of Rewind.
Q: Is any of the original staff involved in the project?
We remain in contact with many of the original members of Free Radical Design, and they have given us great advice on the development process. And we thought we couldn't thank them enough...
Q: How involved is everyone?
We'll emphasize this again: this is a fan project where everyone volunteers at least five hours a week to keep the ball rolling. Some people have a few more hours to dedicate, some are very busy with their own work yet still manage to pump out gorgeous characters and other assets.
Q: Can I donate money to your project?
Nope, as part of our IP agreement with Crytek, we cannot accept any money at all.