• Guns, Guns and more Guns - Call to action

    Hey TimeSplitters fans,

    The TS series features a lot of different weapons that need to be included in TS:Rewind. Please help us by completing the table so that we can implement all of the weapons. Please try to match the original weapon attributes as close as possible. Right now we have gauged all of the TS2 weapons attributes and need your help with the TS1 and TSFP weapons. You can find the link to the spreadsheet below:

  • TS Rewind Update (2016-08-24) - The Gun Range


    Greetings everyone, it has been a few weeks since we have updated the community, so we felt it was time for "a peek behind the curtain.” In the span between this post and last, the team has overcome some considerably sizeable challenges, tackling content and organization needs. The team is far from finished with either, but we remain committed to delivering a new TimeSplitters iteration that will satisfy this community, and will obviously continue to tackle both.

    Starting off, one of our programmers has been eager to share some progress on their side of the project. So behold, he brings you a video in some of the weapons work he is responsible for. Keep in mind this is still a work in progress, and we plan to share these and other weapons and features in a more complete showing in the near future.

    Also, you may have noticed quite a few characters in the video. Most of those you see here were recreated by Alfred Turner, one in which was selected by community- a “unique” character, in which he picked Snowman. We also share a few more new (remade) faces as well in Brown Zombie, Fingers Mackenzie, Overall Mutant, Priest Mutant, and Time Assassin in addition to some of the other characters previously revealed. There are still some surprises left- we will wait for a proper time to share their identities and details lovingly recreated by our character artists.

    On the level and environment side of things, Sean, I and others are still chipping away at our to-do lists. Sean has run into a bit of a snag on Disco, but I am quite confident we will have it resolved in due time. Progress on Bunker continues with Runner and I recreating those environment pieces for the mostly-neglected military installation. As for what is on the level, Sean and I will be focusing on Compound and Warzone to get things prepared for the gameplay trailer; Streets will also receive further polishing if we have time to spare.

    Lastly, there is a bug on our website that is preventing people from creating an account on it. We will be fixing that soon, and will keep you updated when that happens.

  • TSR Update (2015-03-17)

    ...and we're back with something new to flaunt. This rocket launcher, deemed the Heatseeker from Future Perfect, was constructed by one of our newer members and weapons designers, Joseph Helline.