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Website Update,Compound Showcase Video and more!

The Website Update

     As you all may have noticed by now we have completely overhauled the website. Things are going to be a bit iffy until we work out some of the kinks but so far it seems that the response has been really good! We've been reading a lot of feedback (both good and bad) from fans on the website design and we plan on working with some of those ideas and incorporating them in soon. There were some members of the community who were experiencing issues with registering with the website and forums. That turned out to be a faulty e-mail configuration that has been taken care of and you should be seeing your registration e-mails coming in now! If you have yet to receive your registration e-mail just follow the steps of logging in to your account and have it resend you the activation e-mail - or use the 'forgot password' form to do the same thing.

TimeSplitters Rewind Update

Hey Everyone!

Back in February, we announced that we were working on recording of some gameplay to show off. We are still planning on releasing a trailer as soon as possible. I do want to discuss some of the things that we have been cooking up in preparation for the trailer though!

We have seen some major changes to the menus and HUD. We are slowly moving away from the default SDK interface and to our own custom one. We have even started implementing the menu music and sound effects for selecting the various options! We feel that when we first launch the game and show you TimeSplitters Rewind, it should give you that nostalgic rush starting from that point.

The HUD has seen some major work done as well. When we get into the game you're not just going to see a map, weapon and character moving around. You're going to get that authentic TimeSplitters experience – you're going to see the health/shield bars, the ammo counter and various other bits.

Of course, finally there is the actual game itself – the maps, the characters and the weapons. The environment and prop artists have been making huge strides in bringing their respective maps to life with more detail. Some of the 3D artists are working on getting more characters ready to be brought into the game while the others are focusing on getting more things done with the weapons.

So in short – when we said we were going to record some gameplay of TimeSplitters Rewind, we really meant it. We are going to do that. Right now we are just focusing on adding those few extra touches in so that what you will see will have been worth the wait. We gave a time frame for when we had planned to reveal it – and we missed it. We are truly sorry for that, but once you do see some of the things that made us decide it would be best to postpone the recording until we can show that off... we think you will understand.


We are currently in the process of looking for talented individuals to join us in development TimeSplitters Rewind! Please visit the Jobs page for more information on what positions we are looking to fill!