Streets center

Streets Red corner

So this has been overdue (but as many game development stories go, you wish you had just a little more time to polish things,) so it's time to show more of Streets. I am probably rushing these screenshots, as there are a couple things that certainly will be refined in the very near future (while I also continue building more props.) Damian also gave some crucial assistance with the brick work yesterday and today. There's still more work to do in the blue and red bases, the indoor sections, not to mention the 'out of bounds' section to give that impression that the area is in the middle of a fairly busy city. Next time you see this map, you should see an obvious Easter Egg, and I seriously cannot wait to show that off once I finish that up.
Okay, back to Damian: yesterday, he informed the team that he has to step away for a while due to financial difficulties. That said, I would like to take this time to ask if anyone can help out. Please contribute here:
Damian's Patreon:
Damian's PayPal:…
As for the rest of the team, Momotaro, one of our 2D artists and main man taking on Aztec, approached me on how we want to tackle a certain map I have already blocked out some time ago. (We'll probably tackle props by claiming separate sections and filling each out one by one.) Alex, one of our animators and programmers, made some tremendous progress with the animations that were based from TS2. We also have a new programmer named Ronan, who is implementing bullet ricochet as 'first official task' for the team. (Seriously, I'm looking forward to firing off those Sci-Fi Handguns and wincing from those laser bolts flying nearby.)
That should be all for now, but Alfred should hopefully have a character to show soon. Expect great things.

Canada Day and America's Independence Day have come and gone; hopefully everyone who celebrated remained safe and their limbs intact. I myself spent some time with friends and some family over the weekend, watching our city's fireworks display.

Damian is back with an update on Castle, going through a considerable amount of the map in this video:

Momotaro has also been spending time on Aztec; his terrain and foilage work is turning out very well, and I hope to share some of his progress soon. In addition, Streets is turning out even better with snow being 'placed' around the map. There are also minor improvements to the environment which include electric signs and windows. I can't wait to share my progress soon! 

Hello everyone, this is warezIbanez, one of the level designers here and also social media manager for the team. It has taken the weekend (well, not the entire weekend, that would be a lot of hours of frustration and little sleep if spoken literally) to devise a way to post to the main section of our website as well as our Facebook page. I'll be coming up with a solution to post to Twitter and Reddit soon.

Enough about that, though. Everyone's here to see progress on the remake, and Damian is getting closer to completion on Castle. He'll be creating a video to share more when he's finished with the map (of course, there may still need to be alterations when it comes to the code side of it with weapons and other items that will be picked up.) For now, the community gets some images on progress.

Castle outdoors

Castle lab

Castle dungeon

Around the team... certain people are still held up from personal injuries, hardware issues, or main careers absorbing even more time out of the existing hours. Still, progress continues around, I'm rebuilding more existing props (some of them were flat polygons with textures at 64 by 64 pixels!) Alfred has also been making more progress on his characters despite a power supply issue on his desktop. Hannah also stepped in, and I really hope to share what she made soon, I really want to use it on the 109 windows I have set up. Last but not least, our coding team has been working on another engine upgrade, and this one involves setting up a dedicated server for us to use for internal testing.