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The team feels we owe the community an update on some more progress we have made on the weapons side of things, especially considering one of the team members making the previously shown video private. I do not have an explanation for the action, but let it be known that by the next time we show video progress of gameplay functions, said gameplay will look much more finished by ways of animations, sound and visual effects, and of course those statistical details for each weapon that have been parsed and implemented.
Now let's share some of that work, shall we? Sean has been incredibly busy, helping out in this department by recreating the Tommy Gun that came from the first and second games, the Soviet Rifle which came from Future Perfect, the Grenade Launcher from the second, and even the Fire Extinguisher from two. I have also been trying to contribute to the efforts with the Shotgun from Future Perfect; I have a few more details to implement on it before I'll say I'm finished with it, but all of these weapons and more are now in the hands of our animators and coders to see to completion.
Soviet Rifle
Soviet Rifle
Tommy Gun
Tommy Gun
Grenade Launcher
Grenade Launcher
Fire Extinguisher
Fire Extinguisher
Shotgun and Crates
Shotgun and Crates
Also, I have been assisting on the completion of Compound and Warzone. Sean had come up with a nice dust particle, but since he has been on a tear on the aforementioned weapons (and other items he may or may not have shown via personal livestream at ,) I have been working on creating and implementing some water particles on the map- sadly the screenshot I took doesn't quite reflect the particles as well as I would hope it would. At the very least, I get to share the shotgun and the set of crates I had contributed to the map (and I might also add the crate which features a tarp covering its top and blows in the wind.)
The team also has been discussing and resolving various topics regarding our direction forward as of late; I should probably remain vague until I have the green light to share these topics publicly, but I'll re-iterate this for now: expect great things.


# RE: TS Rewind Update (2016-09-30) - The Next Weapon SetLaurens 2016-09-30 08:57
They look great! Nice work
# RE: TS Rewind Update (2016-09-30) - The Next Weapon SetMOV_Games 2016-10-02 13:40
The Soviet Rifle, Tommy Gun and Fire Extinguisher are great, though I'm really not keen on the unnecessary changes made to the TS2 Grenade Launcher.

Also, with the slow reloading, weaker TSFP Shotgun in the game, what's going to happen to the faster, dual wilding TS2 ones?
# Great work!Mark Chase 2016-10-04 10:14
These sure look great! I am a bit confused about the TS2 Grenade Launcher’s “trigger”, though. It looks like a wooden peg or stake, so how exactly will the GL fire or function? Besides that, everything else looks awesome, and I’m glad you went with the TS: FP Shotgun, as it has excellent stopping power and surprisingly good range. The TS1 Shotgun(s) (my favorite version) would have been a great addition, too. The TS2 Shotgun(s) are my least favorite of the three versions.
# Holy crap!Security 2016-10-09 11:05
Wow! This all looks really great! :D I love the graphics. I really can't wait till this game comes out.. Well, the best of luck to y'all working on it! :D cheers
# RE: TS Rewind Update (2016-09-30) - The Next Weapon SetNikita 2016-10-10 15:01
All is awesome, but why did you put a nail instead a handle?
# RE: TS Rewind Update (2016-09-30) - The Next Weapon SetAlberto Poljak 2016-10-12 15:00
Looks great
# RE: TS Rewind Update (2016-09-30) - The Next Weapon SetTrittyburd 2016-10-15 14:53
The amount of details on those things are ridiculous. I'd have played the game even if the graphics were basically the same as Future Perfect's. Awesome work regardless.
# RE: TS Rewind Update (2016-09-30) - The Next Weapon SetJeremy 2017-02-19 19:40
haha,... the names of the pictures are great.
I can't wait for this game to come out,.. so awesome ^-^