The team feels we owe the community an update on some more progress we have made on the weapons side of things, especially considering one of the team members making the previously shown video private. I do not have an explanation for the action, but let it be known that by the next time we show video progress of gameplay functions, said gameplay will look much more finished by ways of animations, sound and visual effects, and of course those statistical details for each weapon that have been parsed and implemented.
Now let's share some of that work, shall we? Sean has been incredibly busy, helping out in this department by recreating the Tommy Gun that came from the first and second games, the Soviet Rifle which came from Future Perfect, the Grenade Launcher from the second, and even the Fire Extinguisher from two. I have also been trying to contribute to the efforts with the Shotgun from Future Perfect; I have a few more details to implement on it before I'll say I'm finished with it, but all of these weapons and more are now in the hands of our animators and coders to see to completion.
Also, I have been assisting on the completion of Compound and Warzone. Sean had come up with a nice dust particle, but since he has been on a tear on the aforementioned weapons (and other items he may or may not have shown via personal livestream at twitch.tv/damianaid ,) I have been working on creating and implementing some water particles on the map- sadly the screenshot I took doesn't quite reflect the particles as well as I would hope it would. At the very least, I get to share the shotgun and the set of crates I had contributed to the map (and I might also add the crate which features a tarp covering its top and blows in the wind.)
The team also has been discussing and resolving various topics regarding our direction forward as of late; I should probably remain vague until I have the green light to share these topics publicly, but I'll re-iterate this for now: expect great things.