We have excellent news to share with everyone today. That is quite a relief considering how somehow it has been a month since our last update; time flies too fast, events happen. For some, it was failed hard drives, for others like myself, it was multiple day power outages. But we're back and still going at it, and that's what matters - we persevere and push towards our goal of releasing a TimeSplitters game to the community and everyone else possibly interested in the series.

At any rate, time for the good news. First off, our coders have made their milestone on an engine upgrade. It was something I was tremendously excited to hear, considering that now we can begin work on our next target - the gameplay trailer. And speaking of trailers...


Here is a video I would like to share of Streets. I think it's in good shape to show the entirety of the map now. The video capture wasn't great, and I'd attribute that to my three year old CPU, my GPU to a certain degree as well, but if you guys would pardon the grain and framerate drop, I can assure you that this is in-engine, no tricks up our sleeves. For those wondering about system requirements, we still need to implement optimization and hardware tests before we can actually state those. As for the level and its assets, I'll probably need to do some more tweaks with the lighting, shaders, and post processing effects, and there may be a couple more props to add/move/remove after some game testing, but I'll make decisions on that when we get there. Now, if you would like to read a "developer diary on how I came up with the redesign of the level, and you have a considerable amount of time to read through it, check out a post I made on our forum: http://www.tsrewind.com/index.php/en/forum/timesplitters-rewind/397-streets-developer-diary

Sean (or Damianaid) has been working hard on Warzone. He has been hosting livestreams on Twitch as he creates more assets for it, and he'll be showing off the level in its entirety when he's ready to. Speaking of livestreaming, I've been considering doing the same thing while creating environment art for Bunker and potentially other maps as well. How would a weekly 'show' sound? Voice what you would like to see from it!


# Weekly ShowViola 2015-12-05 01:56
A weekly show sounds great, even if it is a little 20 min type thing, at least it would let us see more of the general progress! :-)
# RE: Weekly ShowIbanez 2015-12-07 23:15
Well, I've seen a few livestreams from independent developers that make weekly or bimonthly shows just talking about progress, but I would prefer to remain in this format for now. Damian has been working on things over a stream for a while, though he has been on Picarto until Twitch decided to put more emphasis on creation and such. I've been thinking about doing the same ever since I heard of the Bob Ross marathons, except I'll be creating post-apocalyptic stuff instead of happy little trees.
# AmazingFred 2015-12-05 05:46
Street is my favorite map, and you made it even better ! What an amazing work :D
# Thanks!Ibanez 2015-12-07 23:17
I certainly appreciate the positive feedback. I've got quite a bit of polishing to do and more lighting to mess with, but I think I'm pretty much done with the 3D work!
# awesomeantonio 2015-12-06 08:03
:lol: great
# BRICKING GOODBRICK 2015-12-08 17:59
Brickin' love it! I wana grab every single brick off those walls and THROW EM! Good work!
# BunkerJason 2015-12-20 12:12
I can't even begin to express my excitement on how my personal favorite CQC Map from TS:FP is next on the creation block! I'm so excited to play Shotguns-Only on that map again
# GreatAdam Evans 2015-12-28 12:23
hell yeah