Pardon our long absence, we have been working diligently all across the board and deliver quality work by the time we are ready to share the game to the starving TimeSplitters community, not to mention the many who have been unfortunate to not have the ability to play.
Anyway, today we are going to share a few updates considering how long it has been since our last post. First off, Joseph Helline, one of our weapons designers, was given a huge workload from his company earlier this year, so his availability on our team had been limited up until last month. With that, he wanted to show you progress on the Tactical 12-Gauge, based from the powerful shotgun from TimeSplitters 2.
Next up is Streets. I'm getting closer and closer to its completion, so I thought I would share the Blue team's base. Now, there are a couple more things to do that will affect this side of the map: I need to do a little more work to add snow to the crevices on the brick siding, not to mention applying flyers in the form of decals on the light posts and certain walls, not to mention the road paint as decals as well. Over all, I'm pretty happy with how this section of the map is turning out, but I still have a few more things to do. Feels funny to think that the last prop I'm working on is the plane that will circle overhead, and I'm working on that now.
Finally, Damian wanted to share a little bit of progress with Warzone. He is currently focusing on prop creation before tackling the 'stitching together' everything for the map, but here is a pretty neat piece of tank concept he came up with (pictured on the left is the original tank from Warzone in TS1.)
So there you have it, I'm pretty excited to be nearing close to the end of Streets and am planning to give more attention on the other maps I have my hands on, coders are also making progress on the weapons system and other facets of the game, and character art is still progressing tremendously. I really hope to show some of that soon! Unfortunately, we didn't have anything spooky to show yesterday, but I think we might have something to make up for that a bit down the road...