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Pardon our long absence, we have been working diligently all across the board and deliver quality work by the time we are ready to share the game to the starving TimeSplitters community, not to mention the many who have been unfortunate to not have the ability to play.

Anyway, today we are going to share a few updates considering how long it has been since our last post. First off, Joseph Helline, one of our weapons designers, was given a huge workload from his company earlier this year, so his availability on our team had been limited up until last month. With that, he wanted to show you progress on the Tactical 12-Gauge, based from the powerful shotgun from TimeSplitters 2.

Tactical 12-Gauge

Next up is Streets. I'm getting closer and closer to its completion, so I thought I would share the Blue team's base. Now, there are a couple more things to do that will affect this side of the map: I need to do a little more work to add snow to the crevices on the brick siding, not to mention applying flyers in the form of decals on the light posts and certain walls, not to mention the road paint as decals as well. Over all, I'm pretty happy with how this section of the map is turning out, but I still have a few more things to do. Feels funny to think that the last prop I'm working on is the plane that will circle overhead, and I'm working on that now.

Streets blue team base

Finally, Damian wanted to share a little bit of progress with Warzone. He is currently focusing on prop creation before tackling the 'stitching together' everything for the map, but here is a pretty neat piece of tank concept he came up with (pictured on the left is the original tank from Warzone in TS1.)

Warzone tank concept art

So there you have it, I'm pretty excited to be nearing close to the end of Streets and am planning to give more attention on the other maps I have my hands on, coders are also making progress on the weapons system and other facets of the game, and character art is still progressing tremendously. I really hope to show some of that soon! Unfortunately, we didn't have anything spooky to show yesterday, but I think we might have something to make up for that a bit down the road...

Comments   

# RE: TS Rewind Update (2015-11-01) - Blowing Minds Away!Dethwish-2401 2015-11-01 18:47
So juicy, can't wait to blow the tops off zombies with that shotty.
8)
# Love this!Lewis 2015-11-02 08:09
Its better than Christmas when a new update gets posted, I really wish I could do something to help the team unfortunately I know nothing about programming. You guys deserve more credit for the work you are doing, keep up the amazing work!
# Absolutely love it!Michael Jovanovski 2015-11-02 18:27
It looks awesome and I'm loving what you guys are doing, keep up the great work! :D
# TS Rewind Update (2015-11-01) - Blowing Minds Away!Daniel 2015-11-03 10:48
That tactical 12 gauge looks like the one from TS2 and TSFP had a baby. Really good work!
# im cryingdana 2015-11-22 09:46
Thank you so much! I can't believe this is really happening. My kids are so excited! I cant wait to tell everyone that Timesplitters is on the way! The video game world needs this so badly! Make games fun again!
# Keep up the good work!Tyler 2015-11-22 22:16
Hey guys, everything you're doing looks hardcore as (inset explicit term here.) Keep it up! I can't wait to get playing me some Timesplitters, eating pizza and owning my friends.
# You guys are bringing back my childhoodAlberto 2015-11-29 06:05
I remember being a kid wondering why nobody ever remastered these games and then I found you guys from Damians YouTube channel and I freaked out so hard .I love you guys for doing this
# RE: TS Rewind Update (2015-11-01) - Blowing Minds Away!Curtis 2016-02-21 02:00
12- Gauge looks great. Was my favorite weapon for deathmatch in that game. Walking around picking off computer after computer, or cornering myself in a hallway to shoot off all the charging viruses. Gods speed to your team!