Good afternoon or evening to the community. We have been creating assets left and right to get this project out to the incredibly patient eyes of the TimeSplitters community, all the while members continue to balance school, work, and Life, (the Universe, and Everything.) Without further ado, we have more information to share with you today.
Momotaro has some excellent concept art he would like to share today over two maps he and I are collaborating on - Bunker and Hotel. Both are actually in playtesting state (Bunker has been in such state for quite a few months, come to think about it,) but they certainly need time for the both of us (plus a couple potential new members) to to create all those fancy props, not to mention what I have in mind for Bunker. Just think about the over-saturation of survival horror games... I think the satire of it in gaming is a little too low considering how many zombie killing games are around and all. We hope to share actual screenshots of these maps down the road.
As for Streets, I have made a little more progress on it. I still have a way to go on a handful of environment art and another handful of texture sets, but I'm noticing there is a light at the end of the tunnel, so I almost feel relieved after all the late nights I've put into it! The map means so much to me, but it's time for me to wrap things up on it and focus on the other maps on my lineup.
Enough about me. Now, if you would kindly visit Momotaro's ArtStation page, you will see his work probably in higher detail than what you will see on our Facebook album.
Last but not least, Damian was recently on an internet radio show of sorts, and was quizzed on his knowledge of the TimeSplitters series. If you would care to give eight minutes of your free time to listen in, check out the video:
Damianaid on The Cyber Den's Cyber Quiz
That should do it for the week, now I'll go back and get Streets closer and closer to the 'finish line,' not to mention everyone else that has their own tasks are eager to complete them.