So this has been overdue (but as many game development stories go, you wish you had just a little more time to polish things,) so it's time to show more of Streets. I am probably rushing these screenshots, as there are a couple things that certainly will be refined in the very near future (while I also continue building more props.) Damian also gave some crucial assistance with the brick work yesterday and today. There's still more work to do in the blue and red bases, the indoor sections, not to mention the 'out of bounds' section to give that impression that the area is in the middle of a fairly busy city. Next time you see this map, you should see an obvious Easter Egg, and I seriously cannot wait to show that off once I finish that up.
Okay, back to Damian: yesterday, he informed the team that he has to step away for a while due to financial difficulties. That said, I would like to take this time to ask if anyone can help out. Please contribute here:
Damian's Patreon: https://www.patreon.com/DamianaidArt?ty=h
Damian's PayPal: https://www.paypal.com/us/cgi-bin/webscr…
As for the rest of the team, Momotaro, one of our 2D artists and main man taking on Aztec, approached me on how we want to tackle a certain map I have already blocked out some time ago. (We'll probably tackle props by claiming separate sections and filling each out one by one.) Alex, one of our animators and programmers, made some tremendous progress with the animations that were based from TS2. We also have a new programmer named Ronan, who is implementing bullet ricochet as 'first official task' for the team. (Seriously, I'm looking forward to firing off those Sci-Fi Handguns and wincing from those laser bolts flying nearby.)
That should be all for now, but Alfred should hopefully have a character to show soon. Expect great things.