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Recent Progress Roundup

A lot has happened in the last couple of months for us at TimeSplitters Rewind. We've merged our Facebook pages so there's now one place for everything. We've also got a new Twitter page which not only has a more official handle, it will also make it easier for people to find us.


Since the last update we've made steady progress on Hotel, fleshing out more of the geometry and making a start on the lighting.

This level will accompany a couple of other levels that will form our initial release. We will release a small section of the game, a small number of characters, weapons, gamemodes and maps, that we will add to as new content is created. This will allow our followers and fans to play the game while we continue the mammoth task of creating the hundreds of individual unique assets from all three TimeSplitters games.



We've also made great strides on the iconic UI and menus, with parts implemented in a very early test build. We're looking to emulate the classic TimeSplitters feel, while tweaking some elements so they feel natural alongside modern shooters.


We're experimenting with a few different ideas to try and get the feel just right. We want to be reminiscent of TimeSplitters, without just being a like-for-like copy. Some of the examples you will see are still work in progress, so they may change a lot for final release. Nevertheless, we still value feedback and suggestions for improvement.




We've been streaming more and more on Twitch to give those following the project a chance to see how content is made for Rewind, whilst giving people a chance to interact and ask questions directly to the developers. The best place to find the latest on Twitch streams would be the Twitter page or our Discord channel, which is extremely active and growing by the day.



Our brilliant Audio Lead Jose has been hard at work on a few level tracks, which should be shared soon in full. These tracks will not be remixes or re-recordings, but a fresh interpretation of the music that heavily references the original work, to create a sound that is unmistakably TimeSplitters.

TS Rewind Update (2017-04-19) - Title Track

It's time to... remove the cobwebs from this page. Now while the team has been away from social media for quite a few months, we have continued to chip away at the large list of assets we want to recreate.

Today, we are sharing our first music track from our Audio Lead, Jose Pavli. As the team has been unable to come to agreements with Crytek so far on the use of the original tracks, Jose has the experience and skills to create new music that will compliment the series and the team's efforts very well.


On the level side of things, we have been focusing solely on the Future Perfect level Hotel for the past five weeks. Ibanez has been focusing on the structure of the level, and his finishing touches with that are in putting holes into the walls and ceilings. Sean and newest environment artist Faheem have also made significant contributions to the level on the staircases and props. We have even had a contribution from our newest weapons artist, Austin. The environment artists hope to share progress on the level soon.


The programmers also want to get word out about additional help they could use. Project and Programming Lead Josh wants to build an Engine team to help smooth out any issues the rest of the programmers may face. If you or a friend have experience with CryEngine and C++ and would be interested in establishing this, visit the following link:

TimeSplitters: Rewind Character Art Dump

Hey guys, please check out the TSR character art dump of our former Lead Character Artist Alfred Narong Turner:

Click on the image below - Mobile users beware