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TS Rewind Update (2017-04-19) - Title Track

It's time to... remove the cobwebs from this page. Now while the team has been away from social media for quite a few months, we have continued to chip away at the large list of assets we want to recreate.

 

https://www.youtube.com/watch?v=U6iz7x2UYUA

Today, we are sharing our first music track from our Audio Lead, Jose Pavli. As the team has been unable to come to agreements with Crytek so far on the use of the original tracks, Jose has the experience and skills to create new music that will compliment the series and the team's efforts very well.

 

On the level side of things, we have been focusing solely on the Future Perfect level Hotel for the past five weeks. Ibanez has been focusing on the structure of the level, and his finishing touches with that are in putting holes into the walls and ceilings. Sean and newest environment artist Faheem have also made significant contributions to the level on the staircases and props. We have even had a contribution from our newest weapons artist, Austin. The environment artists hope to share progress on the level soon.

 

The programmers also want to get word out about additional help they could use. Project and Programming Lead Josh wants to build an Engine team to help smooth out any issues the rest of the programmers may face. If you or a friend have experience with CryEngine and C++ and would be interested in establishing this, visit the following link: https://www.tsrewind.com/index.php/en/jobs

TimeSplitters: Rewind Character Art Dump

Hey guys, please check out the TSR character art dump of our former Lead Character Artist Alfred Narong Turner:

Click on the image below - Mobile users beware

TS Rewind Update (2016-09-30) - The Next Weapon Set

The team feels we owe the community an update on some more progress we have made on the weapons side of things, especially considering one of the team members making the previously shown video private. I do not have an explanation for the action, but let it be known that by the next time we show video progress of gameplay functions, said gameplay will look much more finished by ways of animations, sound and visual effects, and of course those statistical details for each weapon that have been parsed and implemented.
 
Now let's share some of that work, shall we? Sean has been incredibly busy, helping out in this department by recreating the Tommy Gun that came from the first and second games, the Soviet Rifle which came from Future Perfect, the Grenade Launcher from the second, and even the Fire Extinguisher from two. I have also been trying to contribute to the efforts with the Shotgun from Future Perfect; I have a few more details to implement on it before I'll say I'm finished with it, but all of these weapons and more are now in the hands of our animators and coders to see to completion.
Soviet Rifle
Soviet Rifle
Tommy Gun
Tommy Gun
Grenade Launcher
Grenade Launcher
Fire Extinguisher
Fire Extinguisher
Shotgun and Crates
Shotgun and Crates
 
Also, I have been assisting on the completion of Compound and Warzone. Sean had come up with a nice dust particle, but since he has been on a tear on the aforementioned weapons (and other items he may or may not have shown via personal livestream at twitch.tv/damianaid ,) I have been working on creating and implementing some water particles on the map- sadly the screenshot I took doesn't quite reflect the particles as well as I would hope it would. At the very least, I get to share the shotgun and the set of crates I had contributed to the map (and I might also add the crate which features a tarp covering its top and blows in the wind.)
 
The team also has been discussing and resolving various topics regarding our direction forward as of late; I should probably remain vague until I have the green light to share these topics publicly, but I'll re-iterate this for now: expect great things.