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Work on Rewind!

So the team here at Cinder Arts is looking to grow our team by a sizeable amount, this means there are a lot of job openings, we are willing to consider everyone hence why we haven’t provided requirements, although you will be expected to perform a test of your ability.

To apply all you have to do is fill in the following form:


Good luck and we look forward to having you on the team!

TimeSplitters Rewind Update - 19/07/2017

Since our last post we’ve had a lot of responses with a lot of things to consider. Firstly, we’d like to clear up some statements made that unfairly criticised the engine used. We made reference to the amount of time taken to achieve certain milestones within CRYENGINE, compared to other game engines. While this seemed to reflect the usability of CRYENGINE, it actually represents the skill area of the team and where we are not as conversant, compared to other engines. With this in mind we are still looking for individuals with professional experience in CRYENGINE or C++ in order to fill this skills gap.


In addition, it is important to consider that as this is a small fan project (with big scope), replying on part time input from members across the world means we can’t respond to large engine updates/changes as quickly as we’d like. This reason, combined with the many others associated with the nature of a fan project like this, means TimeSplitters: Rewind will not fall into the usual development cycle expected of a game this size.

Currently we are in talks with Crytek in an effort to iron out some of the roadblocks we’ve been hitting, we have every faith that these discussions will be positive and help us achieve the goal of remaking TimeSplitters in CRYENGINE. For this reason, we are postponing the poll vote to a more appropriate time so we can, in good faith, explain the state of Rewind and how we progress. We are aware of the unique opportunity to work with such a beloved IP, so will not take any decision lightly.


TS Rewind Update (2017-07-09) - Your Decision


Recently development on Rewind has gone stagnant- we are completely unable to work with CryEngine with any momentum. What takes us a few minutes in another engine took us up to four days in CryEngine. With that said, we have been waiting for a new release from Crytek that changes a lot of the core systems of the engine and includes new documentation. The problem is this engine update was supposed to release over four months ago and the delays continue.




On the other hand, we have a working build in Unreal Engine 4 that the testers have played on and enjoyed. This version worked at a playable framerate on all hardware we tested (including integrated graphics). The problem comes that if we use this version, we cannot use the TimeSplitters IP and would likely have to re-brand.




This is something we have talked about internally and we have a clear idea the direction we would take with it. If this is to happen, we would likely do our own interpretation of what we think TimeSplitters 4 could have been.




We don’t want to make a hard choice just yet without consulting the community. We have very little faith in CryEngine although we don’t want to give up on TimeSplitters- after all, it is what has brought everyone here.




We invite you to discuss your views on our Discord server at in the #rewinddevelopment channel and a poll will be uploaded at the end of the week.