Q: What is Timesplitters Rewind?

Timesplitters Rewind is a standalone multiplayer game being developed by fans of the original Timesplitters series. It features characters, maps, and weapons from all three games completely rebuilt.

 

Q: Will there be new game modes / characters / maps / weapons for Rewind?

We have enough on our plate for the existing assets! Perhaps we could come up with a 'Street Racer Cortez,' or we could allow the community to build their own characters via Custom Mods.

 

Q: Is this Multiplayer only?

Initially, yes. We'd like to give the Arcade League, Challenges, and even the story a comeback, but let's finish one thing at a time, yeah?

 

Q: What's the maximum player count?

We're targeting 16 players, some maps may require a smaller player count, though.

 

Q: Will there be online functionality, and if so, how will the team manage services for it?

We're looking at dedicated servers hosted by us, we'd also like to distribute an app to allow anyone to host their own dedicated server. 

 

Q: Are you porting assets directly from the original games, or are you building them from the ground up?

We have the original assets and are pretty much using them as our concept work while we build new assets that should stand up to current industry practice.

 

Q: Will my favorite character be in the game?

There are a lot of characters to include- 274, in fact. We'll do our best to include them at 'launch,' if not down the road in a game patch.  One thing we can't promise are alternate uniforms, but at least you don't have to see Harry Tipper in a Henchwoman's uniform.

 

Q: Will there be new game modes / characters / maps / weapons for Rewind?

We have enough on our plate for the existing assets! It even includes Team Thief which wasa game mode from Future Perfect's Arcade League. Perhaps we could come up with a 'Street Racer Cortez,' or we could allow the community to build their own characters via Custom Mods.

 

Q: Will there be bots?

It wouldn't be a Timesplitters without 'em. We'll do our best to make them competent, too!

 

Q: Will there be hitscan or ballistic physics for the weapons?

As all games had a mixture of both, we plan to implement both as well.

 

Q: Will it have MapMaker?

We're coming up with a concept of it; if it's not feasible to make it function, then we will resort to a mod & custom assets system to keep our system as open as possible for the community.

 

Q: Will Mods or Custom Content be available?

If we can't get MapMaker implemented, then you can bet we will do this as Plan B.

 

Q: Which platform(s) will Timesplitters Rewind be available on?

Release on Windows is definite; release on other PC platforms and consoles depends on a checklist - Crytek approving the release on the platform, licensing the game for the platform and possible costs of that, and then making the game function properly on the platform, not necessarily in that order.

 

Q: Will there be splitscreen?

This should be feasible, but we can't give a definitive 'yes' until we get closer to a private beta. 

 

Q: What are the PC hardware specifications?

We haven't determined them yet, but we certainly want as many people to play it as possible and keep the detail scalable.

 

Q: When does the game release?

We can't say yet, we still have much work to do. When we get closer to a private beta, we'll discuss when we can get this out to everyone.

 

Q: How will the beta be utilized?

The plan so far is to release patches to fix bugs / exploits / performance issues and Content Updates if the assets meet our release standards. Beta access is still in discussion.

 

Q: How much will the game cost?

Free to everyone!

 

Q: How has Crytek been involved in the project? Are you talking with them on console releases or Kickstarter?

Talks have been light as of late, but at this point in time, Crytek isn't impeding our progress, so that's the best news any development team can hear on an IP that they don't own.

 

Q: Is any of the original staff involved in the project?

We remain in contact with many of the original members of Free Radical Design, and they have given us great advice on the development process. And we thought we couldn't thank them enough...

 

Q: How involved is everyone?

We'll emphasize this again: this is a fan project where everyone volunteers at least five hours a week to keep the ball rolling. Some people have a few more hours to dedicate, some are very busy with their own work yet still manage to pump out gorgeous characters and other assets.

 

Q: Can I donate money to your project?

Sure, although we simply take donations for our server costs. We can't crowd source the project. If you would be so kind, check out: http://www.tsrewind.com/index.php/en/donations .