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TS Rewind Update (2016-02-26) - *Cough*

Another brief hiatus on announcements is closing. There have been a few illnesses and computer issues that have gone around the team, and yet none of them were passed through physical contact. Sadly we don't have anything polished to show today, but the team is getting back on track. If those in the community would be interested, I plan on hosting a livestream on tomorrow the 27th at 4 PM Eastern as I continue work on Bunker. Check out twitch.tv/warezibanez and http://www.worldtimebuddy.com/?qm=1&lid=5128581,8,2643743,2867714&h=5128581&date=2016-2-27&sln=16-21 for additional timezone information.
 
In addition, we have a new member on the team; Dylan is an environment artist and has begun work on certain assets in Bunker. I'll be doing my utmost to share his efforts as well as the rest of the team's progress when able to.

TS Rewind Update (2016-01-27) Poll Results!

After over 2100 votes were cast on our second poll, we have determined a winner: Special / Unique narrowly edged out TimeSplitter for the next character to be shown off. Alfred has a couple characters in mind that he'll be narrowing down to one in which to polish and display to the community priority-wise. I in particular want to thank everyone who cast a vote, your feedback is appreciated and we hope to share progress on this soon.

TS Rewind Update (2016-01-17) - Oops.

I have to confess something: the poll we had posted for last week needs to be redone. You may proceed to boo and whatnot. I do not want to go into details (or cast blame,) but I have already found a workaround for our poll. If you would kindly visit this link and post your same response, I would appreciate it very much, and so would our character artists - Alfred in particular.

 
http://goo.gl/forms/TRInfl1E50
 
We do have some early poll numbers from the one I posted last week, so it was not completely wasted, and we may do something in addition to what results from the new poll.
 
As for what progress has been made over the week... I for one have been working on locker room assets on Bunker. As part of a way to make up for my mess-up with last week's poll, this Saturday the 23rd I shall spend as much time working on assets as humanly possible, and I hope to livestream that progress for as much of that time as I can show.