News Feed

TS Rewind Update 6/29 - Castle Progress

Hello everyone, this is warezIbanez, one of the level designers here and also social media manager for the team. It has taken the weekend (well, not the entire weekend, that would be a lot of hours of frustration and little sleep if spoken literally) to devise a way to post to the main section of our website as well as our Facebook page. I'll be coming up with a solution to post to Twitter and Reddit soon.

Enough about that, though. Everyone's here to see progress on the remake, and Damian is getting closer to completion on Castle. He'll be creating a video to share more when he's finished with the map (of course, there may still need to be alterations when it comes to the code side of it with weapons and other items that will be picked up.) For now, the community gets some images on progress.

Castle outdoors

Castle lab

Castle dungeon

Around the team... certain people are still held up from personal injuries, hardware issues, or main careers absorbing even more time out of the existing hours. Still, progress continues around, I'm rebuilding more existing props (some of them were flat polygons with textures at 64 by 64 pixels!) Alfred has also been making more progress on his characters despite a power supply issue on his desktop. Hannah also stepped in, and I really hope to share what she made soon, I really want to use it on the 109 windows I have set up. Last but not least, our coding team has been working on another engine upgrade, and this one involves setting up a dedicated server for us to use for internal testing. 

TSR Update (2015-04-10)

So Alfred Turner, one of our character artists, wanted to share another excellent piece of work off for the week. Give him a hand, it's the Headsprouter!

TSR Update (2015-04-05)

Okay, here you guys go: Compound is pretty much done. I'm just about done with the metal crates, which will be replacing the ones you see around the outdoor portions of the map. I may share a screenshot of those at a later time. Maybe.

Other things to mention are rain, the helicopter, and hell, additional props. We'll be talking among our team on that. One thing that we're going to 'stick to our guns' with, and we'll probably get complaints about it anyway, but Damian and I are certainly wanting to make sure people can't exploit existing geometry for cover.