We have been a little quiet.. and for that I apologize. We have been working on TimeSplitters Rewind but we are still not quite ready to reveal anything just yet. We are getting there though, slowly but surely, we are definitely getting closer to that big reveal. A lot of people have been sending us e-mails asking about when the game will release and to be honest, we just do not have an ETA on that right now. We are not even close to being done because there is still a lot to do. We are a team working on this amazing project on a volunteer basis. We are working on this during our spare time. It will take a while but we are working on it and we are super excited with what we have accomplished so far!
The other thing I wanted to cover is the site issues we have been having. Fans have reported issues with CAPTCHA and receiving their activation e-mails - this has been completely resolved now. If you haven't received your activation e-mail please do not create a new account. Simply go to the "Forgot Username" or "Forgot Password" option and fill in your details there. It will send you the appropriate e-mail for either option and with that you can activate your account. We apologize for that inconvenience and expect that it will never be an issue again.
Outside from that, although this is quite a bit late, we hope everyone had a super awesome Easter holiday! Now, it's TIME TO SPLIT!
As you all may have noticed by now we have completely overhauled the website. Things are going to be a bit iffy until we work out some of the kinks but so far it seems that the response has been really good! We've been reading a lot of feedback (both good and bad) from fans on the website design and we plan on working with some of those ideas and incorporating them in soon. There were some members of the community who were experiencing issues with registering with the website and forums. That turned out to be a faulty e-mail configuration that has been taken care of and you should be seeing your registration e-mails coming in now! If you have yet to receive your registration e-mail just follow the steps of logging in to your account and have it resend you the activation e-mail - or use the 'forgot password' form to do the same thing.
The Compound Showcase Video
On April 1st we released the Compound showcase video thanks to the hard work of Sean "ScruffyDasWolf" Spencer and the rest of the team. Compound is still a work-in-progress and a lot will be changing over the next couple of months when we start implementing some of the new engine features, working on environment details and tinkering with textures. Either way we were all excited to show the community something that we have been working on the past couple of months.
We have added some positions that we are looking to have filled as soon as possible! Please spread the word - tell all your friends and family interested in game development and the project that we would love to talk to them! We do have a strict criteria but please do not let that discourage you from applying for a position with us. What we are looking for is talent and pure passion. We know how difficult it is to get your foot in the door in this industry. We also know that you have bills to pay and how some of you want to be compensated for your hard work. While we are unable to offer a paid position as we are all volunteers working on this project what we can offer you is added experience, a working product to display on your portfolio and your first step into the industry. I actively pass on resumes, CVs and portfolios on to AAA and Indie studios with my own personal recommendation for those individuals who are looking in to getting paid for doing what they love to do.
Back in February, we announced that we were working on recording of some gameplay to show off. We are still planning on releasing a trailer as soon as possible. I do want to discuss some of the things that we have been cooking up in preparation for the trailer though!
We have seen some major changes to the menus and HUD. We are slowly moving away from the default SDK interface and to our own custom one. We have even started implementing the menu music and sound effects for selecting the various options! We feel that when we first launch the game and show you TimeSplitters Rewind, it should give you that nostalgic rush starting from that point.
The HUD has seen some major work done as well. When we get into the game you're not just going to see a map, weapon and character moving around. You're going to get that authentic TimeSplitters experience – you're going to see the health/shield bars, the ammo counter and various other bits.
Of course, finally there is the actual game itself – the maps, the characters and the weapons. The environment and prop artists have been making huge strides in bringing their respective maps to life with more detail. Some of the 3D artists are working on getting more characters ready to be brought into the game while the others are focusing on getting more things done with the weapons.
So in short – when we said we were going to record some gameplay of TimeSplitters Rewind, we really meant it. We are going to do that. Right now we are just focusing on adding those few extra touches in so that what you will see will have been worth the wait. We gave a time frame for when we had planned to reveal it – and we missed it. We are truly sorry for that, but once you do see some of the things that made us decide it would be best to postpone the recording until we can show that off... we think you will understand.